VALLEJO INTER-BAR POOL LEAGUE
Winter League – 2014-15

RULES OF PLAY
1. GENERAL RULES

1.1 Cue Ball in Hand
When the cue ball is in band, the shooter may place the cue ball anywhere on the playing
surface and may continue to move the cue ball until he executes a shot. Players may use
any part of the cue stick to move the cue ball, except the tip. For break shots, placement
of the cue ball will be restricted to the area behind the head string.

1.2 Call Shot
The intended ball and pocket must be verbally indicated for each shot. If the
shooter fails to verbally call their intended ball and pocket, it will result in a foul
(see section 4.2). It is the shooter’s responsibility to ensure their opponent has
heard the intended called shot prior to execution. Details of the shot, such as
cushions struck or other balls contacted or pocketed are irrelevant. Only one ball may be
called on each shot. For a called shot to count, the referee (opponent, captain or
designated referee) must be satisfied that the intended shot was made, so if there is any
chance of confusion, e.g. with bank, combination and similar shots, the shooter should
indicate the ball and pocket. If the referee or opponent is unsure of the shot being called,
he/she may ask shooter for clarification.

1.3 Concession
If a player concedes, he loses the match. For example, if a player unscrews his jointed
playing cue stick while the opponent is at the table and during the opponent’s decisive
rack of a match, it will be considered a concession of the match.

2. PRIOR TO PLAY

2.1 Table of Play
All fifteen games will be played on one table. If more than one table is available, the
host captain will pick the table to be used. If two teams are host, the team with the
highest average of the host bar will determine which table is to be used.

2.2 Practice Time
The host team shall ensure that the table(s) to be used in that night’s play are available to
the visiting team(s) one-half hour prior to the start of normal play, to allow them practice
time on the game table.

2.3 Referees
Players will referee their own games. In addition, each of the team captains (or their
designate) will also referee each game in an effort to reduce unnecessary conflict.

2.4 Determining Break
A flip of the coin will decide which player has the option to break. A member of the host
team who will not be playing in the current game will flip the coin. The current player
from the visiting team shall call the toss. The winner of the coin toss has the option to
break or rack. The team which will rack must provide a referee or player to rack the
balls; a player of that game shall not rack.

3. THE BREAK

3.1 Cue Ball Placement
On any break, the cue ball must be behind the head string.

3.2 Legal Breaks
To constitute a legal break. EITHER a ball must drop into a pocket, OR any three balls
must each hit a rail (may include the cue ball).
If neither happens, the opponent has the choice of:
	a. accepting the table in position, or
	b. breaking themselves, the table must be re-racked by the opposing team, or
	c. allowing the first shooter to re-break, the table must be re-racked by the opposing team.

3.3 Eight Ball Break
Making the Eight Ball on the break wins the game. (Unless you scratch the cue ball,
which loses.)

3.4 Jumped Balls On Break
If any object ball is driven off the table on a break shot, it is a foul; such balls remain out
of play (except the eight ball which is re-spotted); and the incoming player has the
option of:
	a. accepting the table in position, or
	b. taking cue ball in hand behind the head string.

A cue ball jumped off the table on the break is a foul, the incoming player takes ball in
hand behind the head string and the table is considered open.

3.5 Scratching On The Break
If a player scratches on the break, it is a foul. The incoming player receives ball in hand
behind the head string and the table is considered open.
A mis-cue resulting in an illegal break is not considered a foul; the incoming player has
the option of:
	a. breaking themselves, the table must be re-racked by the opposing team, or
	b. allowing the first shooter to re-break, the table must be re-racked by the opposing team.

3.6 Open Table After The Break
After a legal break has been performed, the table is considered to be open. Regardless of
what balls may have been pocketed during the break-shot.

4. DURING PLAY

4.1 Choosing Groups
Before groups are determined, the table is said to be “open,” and before each shot, the
shooter must call his intended ball. If the shooter legally pockets his/her called ball, the
corresponding group becomes his, and his opponent is assigned the other group. If
he/she fails to legally pocket his/her called ball, the table remains open and play passes
to the other player. When the table is “open, any object ball may be struck first except
the eight ball.

4.2 Standard Fouls
If the shooter commits a foul, play passes to his opponent. The cue ball is in hand, and
the incoming player may place it anywhere on the playing surface. (Sec 1.1 Cue Ball in
Hand.) (See Section 6 for a listing of standard fouls.)

4.3 Fouls Not Called
Any foul not called before the next stroke is taken is considered to have not occurred.
The failure to call a foul on any previous shot does not restrict the ability to call a similar
foul on any future shot.

4.4 Eight Ball In Combinations
The Eight Ball may be used in combinations so long as the first ball hit by the cue ball is
one of the shooting player’s group.

4.5 Bridge / Extender Use
Use of a bridge and / or an extension is allowed.

4.6 Shooting The Eight Ball
When shooting the Eight Ball, the shooter must verbally call the pocket to the referees.
There are no obvious Eight Ball shots. Pocketing the Eight Ball in an unintended pocket,
scratching the cue ball on an Eight Ball shot, or jumping the cue ball and/or Eight Ball
off the table will constitute a loss for the shooter.

4.7 Massé Shots
Massé shots are legal shots as long as the cue ball does NOT leave the playing surface.
A Massé shot is defined as when a cue ball is struck off-center with a cue stick held
almost vertically. The cue ball curves greatly on its path, often with a sudden, dramatic
change of speed in the middle of the shot.

5. PLAYER CONDUCT

5.1 Gambling
Gambling on league games is not allowed.

5.2 Ejection From Bar
If you are “86’d” from a bar, it is the bar owner’s option whether or not you will be
permitted to play in the remaining games for that night.

5.3 Coaching
Coaching is generally prohibited, and will result in a foul being called on the offending
team’s current player. Once per game, and once per player, the person shooting may call
a time-out to the referee. They may then ask one of their team members for shot advice.
The player asking for advice must clearly call a lime-out to the opposing team’s referee
and step away from the table.

5.4 Disturbances By Non-Players
During any game, all players not shooting his/her turn shall remain away from the table,
as not to disturb the player shooting. Any disturbance by a player on either team during
the game will receive one warning from the opposing team referee. If the disturbance
persists, a foul will be called on the offending team’s current player.

5.4.1 The deliberate tossing or placing of any foreign object on the surface of the
pool table while a game is in session will result in a forfeit of the current
game.

6. FOULS
Any shot producing an occurrence below will result in a foul (See Sec 4.2).

6.1 Cue Ball Scratch/Jumped Cue Ball
A scratch is a foul. The incoming player receives ball in hand.
A cue ball jumped off the table is a foul. The incoming player receives ball in hand.
(Unless it was on the Break Shot. See sec. 3.5 Scratching On Break)

6.2 Wrong Ball First
It is a foul to hit any object ball with the cue ball that is not part of the shooting player’s
group, except when the table is open (see Sec 4.1 Choosing Groups). If groups have not
been assigned any object ball except the eight ball can be hit first.

6.3 No Rail after Contact
After hitting an object ball, if a ball is not pocketed, any ball must contact a rail.

6.4 No Foot on Floor
When a player takes a shot, they must have at least one foot in contact with the floor.

6.5 Ball Driven off the Table
Any ball driven off the table as the result of a shot taken will be placed on the foot spot.
(Where the head ball of a rack is set.) If there is no room for a ball to be placed on the
foot spot, then the ball is to be placed directly behind it, and so forth.

6.6 Touched Ball
Any ball that is moved accidentally or otherwise by a player’s body, clothing or
equipment that is not part of a legal shot is considered a Touched Ball.

6.7 Double Hit/Frozen Balls/Push Shot
Hitting the cue ball twice in one shot is considered a double hit. Balls that are frozen
together must be hit at a 45 degree angle to either side or from a top down angle in order
to avoid the double hit.

6.8 Balls Still Moving
It is a foul to take a shot while any balls from the previous shot are still
in motion.

6.9 Bad Cue Ball Placement
It is a foul to shoot the cue ball from anywhere except the flat surface of the game table.
When taking a shot “in the kitchen” the cue ball must be behind the head string.

6.10 Bad Play from Behind the Head String
When a shot is to be taken “in the kitchen” or from behind the head string, the cue ball
must be shot entirely from behind the head string. Any rail or object ball touched first
must also be entirely past the head string.

6.11 Playing out of Turn
Players taking a shot when it is not their turn will result in a foul.

6.12 Jumped Shots
Jumped shots are not allowed. A jumped shot occurs when the shooter intentionally
causes the cue ball to leave the playing surface in order to jump over an obstacle which
is obstructing the path to the object or target ball.